![]() ![]() GI has a vast, largely empty and samey world to scrape over for materials, and then closed mini-dungeon arenas to do jumpy puzzles & action fights in. ![]() HI3 had very narrow corridors to do linear action fights in. HSR has found a nice balance, there’s a lot of hot female chars, but also boys (alas, all twinks none have body or facial hair or any build other than “teenage swimmer” except a couple older NPCs), and the game tends to throw opposite gender flirt at your main character I’m glad I chose the male MC. GI was a little less predatory and monotone, tried a little harder at the global audience, but then had the most annoying mascot ever, Paimon, that did all your talking for you. HI3 was all waifus, very blatantly taking advantage of Chinese & Japanese otaku. Could I have avoided a crushing, cruel fight if I’d been more subtle? There’s also a lot of comedy, and references to science fiction and other culture. Occasionally some really serious consequences telling the truth might set someone free or destroy them, I’ve seen both happen. ![]() There’s in-universe lore, letters between characters, chat logs, database dumps, a ton of weird people with semi-branching storylines. It has some of the best writing I’ve seen in a game. Unlike them, it’s turn-based combat, with heavy emphasis on elemental rock-paper-scissors, getting team skill synergies, and better gear (“light cones” are weapon buffs, “relics” are armor). Like the company’s previous two games, Honkai Impact 3rd & Genshin Impact, it’s very pretty. I’m running it on iPad, but it also has Android, Windows, soon Playstation. In short, it’s a space fantasy RPG, turn-based combat, gacha but generally free-to-play (F2P) friendly.
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